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The RP mind never rests. - GROWL — LiveJournal
The RP mind never rests.
When you're on a thirty minute commute home in 90 degree weather, wearing all black, with no air conditioning, and one window that won't roll down... you start to get some bat-shit weird ideas.

For example, this new role-playing idea:

Summer's head: You know what would be cool? Having a HUGE RP game where there's 12 to 15 PCs and three or so GMs. The GMs would come up with some grand plan, but have mini sessions planned. Then, depending on situation and randomness, a certain number of PCs would go to each GM. So, you'd have this huge pool of people to role-play off of. Minis would be CRAZY.

Now, I have no idea where these GMs and PCs would come from in such a large number... nor do I have any of idea of what system all said players could agree on... but it'd be so nuts it'd be good times! Plus? You're not necessarily into one of the GMs playstyles? Well, hey, every session, you only have a 1/3 of a chance being put in their group! Yay! Or, alternatively, you really like a bunch of GMs styles and you get to enjoy them, excited by not knowing who you'll get that day!

It'd be like summer camp!

... Okay, I'm not really sure where that came from. *Beat* Unless it was an RPG that dealt with slashers.

Yeah, I know, I should go grab some water and stop dehydrating my body of mental power.

Current Mood: thirsty thirsty

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miggy From: miggy Date: July 17th, 2006 11:32 pm (UTC) (Link)
That would be very cool indeed.

...A logistical nightmare!

But very, very cool.
ifritah From: ifritah Date: July 18th, 2006 02:38 pm (UTC) (Link)
Oh yeah, the logistics would give me a huuuuuge headache.

But that would be part of the fun! :D
From: laechim Date: July 18th, 2006 03:21 pm (UTC) (Link)
This reminds me, conecptually, of a guided MU* environment. This also reminds me of what would happen if Cham ever convinced, say, Todd and I to run ATCVerse games as of the time of ATC4. (Which will never happen, Cham! NEVER.) Ahem.

The real problem with the game, and proably the biggest piece of structural work one would have to do is to well maintain a reason for 'why are X, Y, and Z groups together right now, and why can't there be inter-group interactions during the sessions?' Any split scenario has this problem, but if you're switching GMs and environments and even active groups... say group X has a computer hacker, and group Y is doing a mission or something that could use one. Logic says 'use the hacker'. Logicstics says 'the hacker doesn't exist'. This will likely happen a lot, without due care. The 'traditional/easy' solution is a military or special forces setup, with enough NPCs to fill gaps or complete comm blackouts. (Also, who'd have time for minis among anyone you could get to play? ^_~)

I don't know why you'd think system would be the big problem anyway. Do you really know any big system fanatics that never play anything else? ^^;

There _have_ been games on the sandwich server like this on the mini-space side (most notably, SAB2020), and they were suitably crazy.

ifritah From: ifritah Date: July 18th, 2006 04:10 pm (UTC) (Link)
Eh, it wouldn't be too much of a problem, so long as all groups RPed at the same time. That way, if X person was needed on Team 2, they could join that group! Or, if someone needs to be reached on their cell phone to be asked something, they can answer! (Not sure about this military thing though...)

But sure, it'd still be a headache.

And yeah... time. What is that anyway?

It would be fun to do something nuts like this purely because you know it would be very very psycho.
From: laechim Date: July 18th, 2006 04:32 pm (UTC) (Link)
... Summer, 15-18 (including the GMs!) people. In the same place. At the same time. On a regular schedule. Do they hand out drugs at your job? ^_~

ifritah From: ifritah Date: July 18th, 2006 04:40 pm (UTC) (Link)
I wish they did!
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